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1. The answer to Fixing Blasters, perhaps? - in Player Features and Ideas Discussion [original thread]
Edited by: Idami Raptor on 30/12/2010 20:37:58 Originally by: Pinky Starstrider So your goal is to take the only decent Blaster (neutron) make it even shorter in range than the Ion, which is already shorter than pulse/AC, then slap it ...
- by Idami Raptor - at 2010.12.30 20:36:00
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2. If you're not going to implement a decent pathfinding AI... - in Player Features and Ideas Discussion [original thread]
The whole collision code is full of related, but less obvious issues. For starters is that solid objects...aren't. With the right angle, and enough raw speed and power, you can plow your way right through a solid object like a station. The object...
- by Idami Raptor - at 2010.12.30 14:18:00
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3. The answer to Fixing Blasters, perhaps? - in Player Features and Ideas Discussion [original thread]
Warning: This is a bit more radical than anything I've ever heard, but I think it might work... Currently, Blaster types, like all other turret types, follow a simple formula. Multiple grades, with 'higher' grades doing damage per volley, with lo...
- by Idami Raptor - at 2010.12.30 13:56:00
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4. So, Gallente... - in Player Features and Ideas Discussion [original thread]
Everyone likes to blame the hybrids, but it isn't just the hybrids. It's a whole host of things, some not exclusive to gallente, that combine to make gallente overall pretty terrible compared to the other races: The higher damage of blasters isn'...
- by Idami Raptor - at 2010.12.30 12:54:00
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5. Self Destruct Revamp/Modification - in Player Features and Ideas Discussion [original thread]
Originally by: Merle Hausen Self destruct does have necessary uses in the game. Off the top of my head, it is the only way to escape Wormhole-space. There are other uses as well, none of which are exploits/cheating including what happened ...
- by Idami Raptor - at 2010.02.11 20:03:00
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6. Repackage all, the less annoying way. - in Player Features and Ideas Discussion [original thread]
If you're in a station that has a repair shop, that works. Not all of them do though, and it's not unusual to have to move things in order to repair them. In this case, to implement your solution you'd have to move ALL of them rather than just the...
- by Idami Raptor - at 2010.02.11 18:46:00
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7. Self Destruct Revamp/Modification - in Player Features and Ideas Discussion [original thread]
simpler solution: If you SD/Eject while aggressed, a killmail/lossmail is still generated if the ship blows up. Easier to implement, reduced effects on game balance and mechanics, and still solves the problematic aspects of self destruct.
- by Idami Raptor - at 2010.02.11 18:19:00
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8. Repackage all, the less annoying way. - in Player Features and Ideas Discussion [original thread]
Currently, if you select a group of items and hit 'repackage all', it proceeds through them in a linear fashion, and as soon as it hits a damaged item, throws up an error message and quits. This results in all the items after the first damaged one...
- by Idami Raptor - at 2010.02.11 18:01:00
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9. Ninja Salvaging - in Player Features and Ideas Discussion [original thread]
Originally by: Lear Hepburn You are WAAAY overstating the risk to the MR, especially given the mission guides available. And yes, I've run level 4's. Slightly, perhaps. But I've ended up with my hype on fire a few times here recently b...
- by Idami Raptor - at 2009.11.26 02:53:00
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10. Ninja Salvaging - in Player Features and Ideas Discussion [original thread]
Originally by: AsheraII Yet what you and sadly too many others fail to comprehend, is that IF there is as much as a problem (which there isn't, simply because highsec MR is equally without risk yet yields as much if not higher reward than ...
- by Idami Raptor - at 2009.11.25 23:03:00
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11. Ninja Salvaging - in Player Features and Ideas Discussion [original thread]
See, there seems to be something some of you are misapprehending. No matter how many posts you make saying that it's OK, no matter how many Misguided CCP posts you quote, no matter how much you whine and argue in favor of eve's most supreme of all...
- by Idami Raptor - at 2009.11.25 21:37:00
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12. Ninja Salvaging - in Player Features and Ideas Discussion [original thread]
Edited by: Idami Raptor on 25/11/2009 19:55:41 Originally by: shady trader check this tread for the CCP quotes. This whole discussion has been done to death. Salvage and why it does not belong to you Which it's going to be so l...
- by Idami Raptor - at 2009.11.25 19:54:00
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13. Ninja Salvaging - in Player Features and Ideas Discussion [original thread]
Originally by: Alexei Chernobyl Don't blame us. You're polluting the skies and we're just trying to keep them clean. Really? It's a good deed we're doing. I would really, really, really like to see a full blown assessment of the ultima...
- by Idami Raptor - at 2009.11.25 18:18:00
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14. Ninja Salvaging - in Player Features and Ideas Discussion [original thread]
Originally by: Santiago Fahahrri Come out to 0.0 if you don't like it. We don't have a ninja-salvager problem out here. You also have a lot fewer problems with things like 'he was in warp before I could even START locking' and 'oh we o...
- by Idami Raptor - at 2009.11.25 14:48:00
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15. Ninja Salvaging - in Player Features and Ideas Discussion [original thread]
Edited by: Idami Raptor on 25/11/2009 14:27:02 I have to admit, I find CCP's stance on this whole Issue nonsensical at best. Salvaging and not taking the loot INCREASES server load versus it never being touched, for one thing. (It has to move...
- by Idami Raptor - at 2009.11.25 14:21:00
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16. More and more scams in jita get boring - in Player Features and Ideas Discussion [original thread]
I swear there's this little thing called 'check info' that you can access on an item pretty much no matter where it is... just a thought.
- by Idami Raptor - at 2009.11.25 14:11:00
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17. Free / Enslave options on human cargo - in Player Features and Ideas Discussion [original thread]
Heh. I don't think it would REQUIRE the reverse option. One could argue that if you sold them to the wrong people it would happen anyway. Granted that's part of the problem, in theory if you're 'selling' them at all that makes them slaves, regard...
- by Idami Raptor - at 2007.07.09 14:38:00
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18. Change "Approach" to "Align-to" when out of Approach Range! - in Player Features and Ideas Discussion [original thread]
absolutely wonderful idea. Trying to doubleclick 'near' an object to align it is risky. if you click just a tiny bit too far in you don't move, if you click too far out you're not properly aligned. I do think I know what the problem with just mak...
- by Idami Raptor - at 2007.07.09 14:19:00
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19. Reduce POS defensive module structure after the tower is destroyed! - in Player Features and Ideas Discussion [original thread]
Having been right in the middle of some POS warfare for the past couple of weeks, the recent changes to defensive structures seem to work really well. Deathstars are now killable if you know what you're doing. The amount of effort it takes to inca...
- by Idami Raptor - at 2007.07.09 13:50:00
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20. Stop letting people use Local as an intell means - in Player Features and Ideas Discussion [original thread]
Big problem with this. Quite simply local is the ONLY way right now to tell when there's hostiles in a system before they're on top of you. Loss of this ability in 0.0 would dramatically reduce the ability to rat or mine(you wouldn't know the host...
- by Idami Raptor - at 2007.06.28 23:16:00
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